I study augmented reality and virtual reality in the Virtual Human Interaction Lab, advised by Professor Jeremy Bailenson.
My research interest is currently focused on social interaction in virtual environments, especially through telepresence systems.
Before starting my PhD, I received my bachelor's degree in Electrical Engineering at Seoul National University and worked as a computer graphics engineer.
(*: equal contribution)
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR.
Jun, H.*, & Bailenson, J. (2020)
Adjunct Proceeding of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos
, Miller M.*, Herrera, F.*, Reeves, B., & Bailenson, J. (2020)
IEEE Transactions on Affective Computing
Temporal RVL: A Depth Stream Compression Method
& Bailenson, J. (2020)
IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW)
An Easy-to-use Pipeline for an RGBD Camera and an AR Headset
, Bailenson, J., Fuchs, H., & Wetzstein, G. (2020)
PRESENCE: Teleoperators and Virtual Environments
Social interaction in Augmented Reality
Miller, M.*, Jun, H.*
, Herrera, F.*, Yu Villa, J., Welch, G., & Bailenson, J. (2019)
A Calibration Method for Optical See-through Head-mounted Displays with a Depth Camera
& Kim, G. (2016)
IEEE Virtual Reality (VR)