I did my PhD in the Communication department at Stanford, advised by Jeremy Bailenson at the Virtual Human Interaction Lab.
My research was on augmented reality and 3D video calls.
I currently work for Apple on visionOS.
PhD Dissertation
A Study on the Effectiveness of Using Telepresence and Multiple Cameras in Remote Physical Therapy [Dissertation]
Publications
(*: equal contribution)
People, Places, and Time: a Large-scale, Longitudinal Study of Transformed Avatars and Environmental Context in Group Interaction in the Metaverse Journal of Computer-Mediated Communication
Han, E., Miller, M. R., DeVeaux, C., Jun, H., Nowak, K., Hancock, J., Ram, N., & Bailenson, J. (2022) [Paper]
Accessibility of Educational Virtual Reality for Children during the COVID-19 Pandemic Technology, Mind and Behavior
Mado, M., Fauville, G., Jun, H., Most, E., Strang, C., & Bailenson, J. (2022) [Paper]
Motion and Meaning: Sample-Level Nonlinear Analyses of Virtual Reality Tracking Data Adjunct Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR)
Miller M., Jun, H., & Bailenson, J. (2021) [Paper]
Personal Identifiability of User Tracking Data During Observation of 360-Degree VR Video Scientific Reports
Miller M., Herrera, F., Jun, H., Landay, J., & Bailenson, J. (2020) [Paper][Data]
Effects of Behavioral and Anthropomorphic Realism on Social Influence with Virtual Humans in AR Adjunct Proceedings of the IEEE International Symposium on Mixed and Augmented Reality (ISMAR) Jun, H. & Bailenson, J. (2020) [Paper]
Stimulus Sampling with 360-Videos: Examining Head Movements, Arousal, Presence, Simulator Sickness, and Preference on a Large Sample of Participants and Videos IEEE Transactions on Affective Computing Jun, H.*, Miller M.*, Herrera, F.*, Reeves, B., & Bailenson, J. (2020) [Paper][Data]
Temporal RVL: A Depth Stream Compression Method IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) Jun, H. & Bailenson, J. (2020) [Paper][Code]
Social interaction in Augmented Reality PLOS ONE
Miller, M.*, Jun, H.*, Herrera, F.*, Yu Villa, J., Welch, G., & Bailenson, J. (2019) [Paper]
An Easy-to-use Pipeline for an RGBD Camera and an AR Headset PRESENCE: Teleoperators and Virtual Environments Jun, H., Bailenson, J., Fuchs, H., & Wetzstein, G. (2018) [Paper][Code]
A Calibration Method for Optical See-through Head-mounted Displays with a Depth Camera IEEE Virtual Reality (VR) Jun, H. & Kim, G. (2016) [Paper]